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Watch What's in Driveclub's Redline DLC

Written By Kom Limpulnam on Minggu, 14 Desember 2014 | 23.00

Driveclub developer Evolution Studios has released a trailer for the Redline Expansion Pack. This is the first piece of DLC owners of the full game can buy, as Evolution gave November's Ignition Expansion Pack away for free as an apology for its ongoing server issues.

The Redline Expansion Pack, which is also part of the Season Pass, adds a new Tour that includes 11 new events, five extra Trophies for players to compete for, and five new cars you can see in the trailer below: the Renault Alpine A110-50, McLaren F1 LM, Ferrari 458 Speciale, Chevrolet Corvette Stingray, and the mercedes-benz The SLS AMG Electric Drive.

The Redline DLC will be available to download on December 17 in Europe, and December 23 in America.

As far the long delayed free PlayStation Plus edition of Driveclub, Evolution said that it's coming as soon as it's able to improve server performance so that it can support the many players who will want to take advantage of it. "We will have news for you on this soon," the developer said.

For more on Driveclub, check out our previous coverage.

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Driveclub

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Street Fighter V - First Live Gameplay of Chun Li vs Ryu

Ok Background looks great.

Chun Li looks great.

The interactive backgrounds I like a lot and hope they expand it more!

Ryu... still hate how he looks.

Overall it's just an updated SF4 NOT a true V at ALL.

Disappointed. I will buy this or SF4 NOT both.


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Metro Redux Comes to Linux, Specs Revealed

Developer 4A Games has released Linux and SteamOS versions of its first-person shooters Metro 2033 Redux and Metro: Last Light Redux.

Both games support Steam Play, so if you've already bought them the Linux and SteamOS versions have been automatically added to your Steam library.

"Thanks to huge advances in driver support, the Metro Redux titles were developed for Linux using OpenGL 4.0," chief technical officer at 4A Games Oles Shishkovstov said. "This has allowed us to deliver an experience that rivals the DX11 version for Windows in terms of graphical fidelity and performance - something that was just not possible when we ported the original Metro: Last Light to Linux a year ago."

4A Games, which developed the Linux versions itself, says that Linux users can expect all the graphical features and options the game has in the DirectX 11 version including SAA, Motion Blur, and Nvidia's branded PhsyX, if you own a card that supports it.

A mac version of the games that's based on the same OpenGL 4.0 will release on Steam later this month.

Here's what you need to run the game on Linux:

Minimum:

  • OS: 64-bit Ubuntu 12.04 or 14.04 or Steam OS
  • Processor: Intel Core i5 2.7 GHz (or equivalent AMD)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce 460 / AMD 5850 with 2GB VRAM
  • Open GL: OpenGL 4
  • Hard Drive: 10 GB available space

Recommended:

  • OS: 64-bit Ubuntu 12.04 or 14.04 or Steam OS
  • Processor: Intel Core i7 2.5 Ghz (or equivalent AMD)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce 680 / AMD 7870 with 2GB VRAM+
  • Open GL: OpenGL 4
  • Hard Drive: 10 GB available space

If you haven't played the Metro games on PC before, they're beautiful, and these official Linux versions make them some of the better looking games for the open source operating system you can get through Steam.

The Redux editions, which were released earlier this year, are even better looking versions of the originals, upgraded to use 4A's latest engine.

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Metro Redux

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Get a Wii U with Super Mario 3D Land and Nintendoland for $250

If you don't already own a Wii U, Target has one of the best deals on Nintendo's console that we've seen yet.

For $250, you'll get a 32 GB Wii U and two games: Super Mario 3D Land and Nintendoland. If you have a Target rewards card, that price will go down to $238.

The deal is only good while supplies last and isn't available online. It's likely to sell out quickly, so you'll probably want to find the closest store on Target's website, pay for it online, then go pick it up.

For more great discounts, check out GameSpot's regular gaming deals roundups.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

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Super Mario 3D Land

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New God of War in Development at Sony Santa Monica

Written By Kom Limpulnam on Minggu, 07 Desember 2014 | 23.01

A new game in the God of War series is in development at Sony Santa Monica, the studio's Creative Director Cory Barlog let slip today at the PlayStation Experience event in Las Vegas.

Barlog confirmed that the game was in development in response to a question from a fan during the God of War retrospective panel. According to a tweet from Santa Monica Studio's official account, he probably wasn't supposed to.

According to a report from IGN, Barlog said the game was definitely not going to be a prequel, but it might be a reboot for the series. Barlog also said the game is very early in development, and that he hoped to share more in the next year or two.

God of War III director Stig Asmussen left Sony Santa Monica back in march. He did not work on God of War: Ascension, the last game in the series released in 2013, and was reportedly leading development on a new IP that Sony canceled as part of a round of layoffs.

Santa Monica Studios announced several games at the PlayStation Experience today. You can read about them here and catch up with the trailers here.

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God of War: Ascension

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Destiny Dark Below -The Undying Mind Strike and Q&A with Bungie

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  4. Orcs Must Die Unchained - PS4 Announcement Trailer
  5. Skytorn - Teaser Trailer
  6. Enter the Gungeon - Reveal Trailer
  7. Persona 5 - Teaser Trailer 2
  8. LittleBigPlanet 3 - 20 Years of PlayStation
  9. Batman: Arkham Knight - Ace Chemicals Infiltration Trailer: Part 3
  10. What Remains of Edith Finch - Announcement Trailer
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LEGO Batman 3 Takes "Suicide" Out of The Suicide Squad

The Suicide Squad, a special task force made up of super villains in the DC comic books, is coming to LEGO Batman 3: Beyond Gotham in a new piece of DLC, but they're not called The Suicide Squad. Instead, they are simply called The Squad.

Warner Bros. Interactive Entertainment didn't explain the omission, but since Lego Batman 3 is rated E for Everyone 10+ by the ESRB and is generally designed all ages, it's safe to assume they left the word out to keep it kid-friendly.

The Squad DLC adds Deadshot, Deathstroke, Harley Quinn, Captain Boomerang and other members of The Squad as playable characters, who must fight through Belle Reve Penitentiary and stop a mysterious enemy.

You can buy The Squad DLC separately for $3 or as part of the the game's Season Pass, which is currently available for $15 and includes six pieces of DLC in total.

For more on the game, check out GameSpot's previous coverage.

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LEGO Batman 3: Beyond Gotham

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PS4 Gets Super Stardust Ultra, Adds New Planets and Modes

Super Stardust Ultra, a new version of developer Housemarque's twin-stick shooter that was an early favorite on the PlayStation 3, is coming to the PlayStation 4, Sony has announced in a post to the PlayStation Blog.

In addition to a graphical upgrade, the new game has an "array" of new planets and at least nine different game modes, which include new modes as well as those we've seen in previous games and add-ons.

One interesting new addition to the game is the "Interactive Streaming" game mode, which lets you stream your game and allow viewers to vote periodically to change your gameplay experience.

Super Stardust Ultra has typical global leaderboards, but now you're also able to directly send and receive challenges from your friends. It also has 2-4 split-screen multiplayer for cooperative or competitive modes.

If you're looking to play more of Housemarque's PS4 debut Resogun, Sony also recently announced the Resogun: Defenders DLC. It will feature two all-new game modes—Protector and Commando, new ships, and all new planets featuring what Housemarque said is some of its most detailed artwork to date. If you want to play Resogun but don't own a PS4 yet, Sony also announced that the game is coming to PS3 and Vita on December 17.

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Super Stardust HD
Resogun

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Batman: Arkham Knight Devs Talk About Batman's Suit, Predator Challenges, and More

Written By Kom Limpulnam on Minggu, 30 November 2014 | 23.00

Batman: Arkham Knight developer Rocksteady held a Reddit Ask Me Anything yesterday where they answered some questions about the upcoming game as well as their previous entries in the series.

Reddit user dart278 asked why Batman's suit looks more robotic than it did in previous games.

RockSteady: "We wanted to highlight the interaction between Batman and the Batmobile - you'll see that the suit mirrors the design of the car in a lot of ways. The new suit impacts gameplay as well, as it enhances some of Batman's abilities, particularly in the way the Batman and the car work together."

ANBU_Spectre asked if Rocksteady added new combat moves and animations we didn't see in the previous games.

Rocksteady: "Zafer Coban and the rest of the animation team have been doing some amazing work on making combat look and feel awesome. For example, there's a scene toward the end of the Ace Chemicals Infiltration Part 1 Trailer where Batman faces off against two combat experts. Everything in that shot is taken straight from the game - we just shifted the camera to get a slightly more cinematic angle."

DanishxAssassin asked what's what's Rocksteady's favorite new addition to the game outside the batmobile.

Rocksteady: "It has to be the open city - now that we've got all of Gotham to explore it's a great experience. The City design team here has done an amazing job building an environment that's huge and intricately detailed. The detail in Arkham games was always my favourite thing about playing them before I joined Rocksteady, and it's awesome that the guys have managed to keep that level of care on something so much bigger."

Chilldude205 asked what changes Rocksteady made the game's Predator Challenges.

Rocksteady: "I think my favourite tweak to predator has to be size of some of the encounters. You're going to be taking on large, varied groups of armed guards. You'll need to be a serious predator expert if you want to complete those sections without alerts."

SPOILER ALERT for Batman: Arkham City ahead.

FogKnight22 asked if was harder to write the story for Arkham Knight given the events of Arkham City.

RockSteady: "I think it's quite the opposite! Sefton has said that when they started work on Batman: Arkham City, they had the vision of the final scene Joker's death almost from the start, and looked at the story from the perspective of the events that would lead to that point.

"With Batman: Arkham Knight, that ending is the point that we jump off from, asking 'what happens when Joker is removed from Gotham' and looking at the fallout from those events."

Finally, Rocksteady said it will release a new trailer for the game on Monday, 9 a.m. PST.

Arkham Knight launches in June 2015 for Xbox One, PlayStation 4, and PC. The game was originally targeted to launch this fall, but developer Rocksteady pushed it back to add more polish.

For more on the game, check out GameSpot's previous coverage.

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Batman: Arkham Knight

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New RTS From Command & Conquer Creators Grey Goo Gets a Release Date

Real-time strategy game Grey Goo will release on PC via Steam on January 23, 2015, developer Petroglyph has announced.

Petroglyph originally planned to follow its Alpha testing with a Closed Alpha and more comprehensive Beta Testing, but it said that the information it already gathered on balance and stability was enough to come up with a road map that would take it all the way to launch.

"We know that many of you were hoping to be involved in a more full-blown Beta Testing phase," it said. "However, instead, we have been focused on using the data we received to improve the game so that we can get Grey Goo into your hands and onto your computer as soon as possible."

"We have a rich, lengthy background as RTS developers, dating all the way back to our time on the original Command & Conquer at Westwood Studios," Executive Producer at Petroglyph Ted Morris said back when the game was first announced. "We want to bring back some of what made those 'traditional' RTS games great while addressing all the lessons we've learned along the way."

Petroglyph said it will release more information about the game in the months leading to launch, starting with developer diary above.

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Grey Goo

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