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If You Like Descent, Watch This Trailer for 6DoF Shooter Sublevel Zero

Written By Kom Limpulnam on Minggu, 01 Maret 2015 | 23.00

If you miss Descent's aerial first-person gameplay, you'll want to keep an eye out for Sublevel Zero, a new six-degree-of-freedom shooter.

If you haven't played Descent before, it's a lot like other straightforward first-person shooters from the '90s, only you're in a spaceship, so you're able to fly around the level, stop on a dime, turn in any direction, and change course very quickly.

Developer Sigtrap describes the game as a roguelike shooter set in a universe where reality is falling apart. You'll take control over a gunship and travel through a procedurally-generated labyrinth, solving puzzles, collecting artifacts, and fighting enemies. The developer added that the game is focused on survival, with little ammunition that will make you carefully approach every enemy encounter.

"Sublevel Zero has been inspired by our favorite games of our formative years like Descent, Forsaken and modern shooters like Teleglitch," Sigtrap designer Luke Thompson said.

Sublevel Zero will launch summer 2015 for Windows PC, Mac, and Linux.


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House of Cards Season 3 Keeps the Video Game References Coming

House of Cards protagonist Frank Underwood is a fan of video games, and his hobby doesn't take a backseat in the recently premiered third season.

Earlier in the series, Underwood--played by Kevin Spacey--expresses his delight in seeing a PlayStation Vita in a moment that felt a lot like paid product placement. Later, he's seen playing Call of Duty against other people. online (After Spacey starred in Advanced Warfare, there was some talk of having him play it on the show.)

Now, in the third season, he's spending time on an iPad playing the critically acclaimed Monument Valley. And lest you think the appearance was paid for, developer Ustwo has denied that is the case, stating on Twitter, "People have been asking, so we can confirm that MV appearing on House of Cards wasn't paid product placement, just a cool collaboration."

That isn't the extent of the video game talk in season three. As Polygon reports, a video game reviewer--the fictional Thomas Yates--is hired to write Underwood's biography during the course of the show, and the subject of his reviews come up.

Underwood notes that he "tend[s] to play shoot 'em ups" while shying away from indie games. However, Yates' review of Monument Valley prompts Underwood to give it a try, which is why we see him playing it--and it's why he wants Yates (whom he deems a good writer) to pen his biography. Underwood is also later exposed to The Stanley Parable, another game that doesn't fit in the shooter category.

Season three of House of Cards is available for streaming now through Netflix.


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Hyrule Warriors' Final DLC Includes an Unexpected Playable Character

This story contains spoilers about a secret character in the Boss Pack DLC for Hyrule Warriors.

The fourth and final DLC pack for Hyrule Warriors is almost here. In addition to adding Ganon as a playable character, there's another secret, unlockable character awaiting players.

With the DLC having been released in Japan this week, a YouTube video (below) has surfaced showing that the Boss Pack DLC includes a playable Cucco. That is, a giant version of the chickens from almost every Legend of Zelda game ever released is now playable, and it can not only use its beak to attack, it can also summon smaller Cuccos to attack.

Unlocking the Cucco requires you to achieve an A-rank of Ganon's third survival mission.

The Boss Pack is due out in North America on March 12 for $2.99. Alternatively, it's included in the previously released $20 bundle of all four DLC packs.


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Warhammer 40,000: Dark Nexus Arena Mixes Twin Stick Shooters and MOBAs

Games Workshop and developer Whitebox Interactive have announced Warhammer 40,000: Dark Nexus Arena, a new multiplayer online battle arena (MOBA) set in the Warhammer 40,000 universe.

Whitebox Interactive describes the game as a blend of the twin stick shooter and MOBA genres. Players will go into battles in teams of four, choosing "Veteran warriors" from the Space Marine, Ork, and Tay factions. Players will also be able to customize their characters with different wargrear and special abilities. Eldar, Dark Eldar, Chaos Space Marines and other factions you'll recognize from the original tabletop game or many of its video game adaptations will be added to Dark Nexus Arena in the future.

Whitebox Interactive says that it's been working on the game since 2012, even before it officially partnered with Games Workshop, which owns the right to Warhammer 40,000.

"We are thrilled to be working with Games Workshop to launch the first MOBA in the Warhammer 40,000 universe," CEO of Whitebox Interactive Jonathan Falkowski said. "We are hard-core MOBA players with a shared passion for the Warhammer 40,000 intellectual property here at Whitebox. Our aim is to deliver a highly-polished experience that a player of any skill level can step into and find success and enjoyment."

Warhammer 40,000: Dark Nexus is set to launch on PC in 2016.


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Ex-Battlefield Director Says AAA Development Stifles Creativity

Written By Kom Limpulnam on Minggu, 22 Februari 2015 | 23.00

Ex-Battlefield 3 lead designer David Goldfarb has said that the development process for big-budget games restricts creativity.

"I think the risk/reward for the companies that can spend the marketing money and that have big successful franchises, for them it's still worth laying out that investment," Goldfarb told Gameindustry.biz in an interview. "But for people who don't have that kind of capital, you're not really in a practical success loop. AAA is the equivalent of the One Percent right now. It comes with all these caveats. You can't make the crazy stuff really."

This isn't the first time Goldfarb shared this opinion about AAA game development. Last summer, after leaving his position at Payday developer Overkill Software, Goldfarb said that he's "abandoning AAA," for the same reason.

Other notable developers have also criticized AAA development lately. Last year, creative director of Just Cause 3 developer Avalanche Studios said that AAA development is unhealthy and unprofitable. Even Metal Gear Solid developer Hideo Kojima shared Goldfarb's sentiment last year, saying that it's hard to maintain creative freedom when working on such a large scale.

"I do think there's a spot between the $100-$200 million dollar AAA games and the $1 million indie games that is not being adequately explored," Goldfarb said. "To me that's a really rich field to plow and you can do awesome stuff there."

Earlier this week, Goldfarb announced a new, Stockholm-based, four-person studio called The Outsiders. The company's first project is an untitled role-playing game that is aiming to launch for PC and possibly other systems later.


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Battlefield Hardline Xbox One Is "Extremely Rare"

Sadly, so far all we have is this tiny picture of it, but a new, custom Battlefield Hardline-themed Xbox One has appeared on Microsoft's website (via NeoGAF).

It looks like the "extremely rare" Xbox One will be available only through a sweepstakes in Microsoft's Bing Rewards program. To enter, you'll have to create an account if you don't already have one, and spend points you earn by using Microsoft's search engine to enter a chance to win.

The custom Xbox One comes with a copy of Battlefield Hardline, a 12-month EA Access subscription, and without a Kinect.

This sweepstakes ends on February 26 at 9:00 AM ET and winners will be announced on March 17. You can find out more about the sweepstakes and its official rules here.

Battlefield Hardline's release date is March 17 in the US and March 20 in the UK on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. For more on the game, check out GameSpot's previous coverage.


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Want Grow Home on PlayStation or Xbox? Tell Your Friends to Buy It on PC

Grow Home, the experimental platformer from Ubisoft's Reflections studio, could come to consoles if there's enough demand, the developer has said.

"Want to see Grow Home on consoles? We have to prove ourselves on PC first, so tell every PC gamer you know they have to buy it!" art director at Ubisoft Reflection Jack Couvela said on Twitter.

Couvela also said that the game is not likely to arrive on iPad because it's designed for a controller, and that it will need more PC sales to justify a Mac version as well.

Grow Home came out of a small team within the UK studio, much like Ubisoft's other smaller games we've seen recently, Child of Light and Valiant Hearts: The Great War.

The platformer stars a little robot named BUD, who must climb his way up a giant beanstalk. GameSpot's review of Grow Home gave it an 8/10 for its unique animation system that gives BUD real character, and its gorgeous, cel shaded environments.


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Kanye West Is Making A Game

After conquering the music world and the fashion world, rapper Kanye West is taking on his next big challenge: video games.

West was on Power 105.1's The Breakfast Club radio show recently discussing his next album and his collaboration with Adidas when he briefly mentioned that he's currently working on a video game based on one of his songs.

"Right now I'm working on a video game for Only One, and the idea is that it's my mother going through the gates of heaven and you have to bring her to the highest gates of heaven by holding her to the light," West said. "We've been working on it for like six months."

Only One, which you can hear in the video above directed by Spike Jonze, is dedicated to West's mother, who passed away in 2007.

West didn't say which platforms the game is for or who's developing it with him. If it comes to mobile, he's going to face some stiff competition from his wife Kim Kardashian, whose successful Kim Kardashian: Hollywood mobile game was estimated to generate as much as $200 million last year through in-app purchases.


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GTA Publisher: Game Development Getting More Expensive, Risky

Written By Kom Limpulnam on Minggu, 15 Februari 2015 | 23.01

Take-Two Interactive, which wholly owns Grand Theft Auto studio Rockstar Games, says that the games business is still growing, but that it's also becoming more expensive and risky.

"It's an expensive business, and the risk profile reflects that," Take-Two CEO Strauss Zelnick told Bloomberg TV. Zelnick also said that the hit ratio for a well-run interactive entertainment company is in the 80s, while the hit ratio for a well-run movie company is in the 30s comparison.

"That said, those very expensive production, marketing, overhead, in the case of sports titles, licensing, they do create a risk profile," Zelnick said. "And from our point of view it embeds the winners even further. It actually creates a barrier to entry in our business." Zelnick added that a developer "cannot get in not without having a couple hundred high quality engineers and artists, loads of capital and lots of money to market the title."

Just Cause creator Avalanche Studios founder and creative director Christofer Sundberg recently shared a slightly more dire take on the matter, saying that the state of AAA development today is unhealthy and most big-budget games will never make a profit.

If there's a game company that knows that the games business is sometimes worth the risk, it's Take-Two. The company recently revealed that Grand Theft Auto V has now shipped more than 45 million copies worldwide, including 10 million on Xbox One and PlayStation 4. The game is likely to grow further still, as the PC release is scheduled for March.


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Nintendo TVii Canceled in Europe

Nintendo TVii, which attempts to collect several different video streaming services and your existing television channels into one convenient Wii U channel, will not launch in the Europe, Nintendo has announced.

"Due to the extremely complex nature of localising multiple television services across a diverse range of countries with varied licensing systems, regrettably we have taken the decision not to launch the Nintendo TVii service within the European region," Nintendo said. "With this in mind, Nintendo of Europe has launched the Nintendo Anime Channel, a new video-on-demand service on Nintendo 3DS which offers users the chance to stream anime series from the likes of Pokémon, Kirby, and Inazuma Eleven."

Nintendo also said that it will add new content to the Anime Channel regularly, which you can access freely by simply downloading the application from the Nintendo eShop.

In his year two review of the Wii U, GameSpot's Rob Crossley wasn't too impressed with the feature, saying it is "notoriously slow, which outright negates the convenience of turning to it in the first place. Elsewhere, the remote control app, which runs on the GamePad without needing to powering on the console, makes for a nice emergency replacement, but is far too basic to be a true alternative to the TV remote."


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