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Witcher 3 Dev Responds to Fans Upset About Xbox One-Exclusive Physical Items

Written By Kom Limpulnam on Minggu, 17 Agustus 2014 | 23.00

The Witcher 3: Wild Hunt developer CD Projekt Red has responded to fans who are upset that the Xbox One Collector's Edition of the game is getting exclusive physical items.

All Collector's Editions of the game include an artbook, a figure of the game's hero Geralt fighting a Griffin, stickers, game map, soundtrack, steelbook, medallion, and a collector's box. A cloth map and two decks of Gwent cards, which you can play like The Witcher 3's in-game competitive card game, are exclusive specifically to the the Xbox One Collector's Edition.

"Why are we doing this? We need the support of partners to make our game visible worldwide," CD Projekt co-founder Marcin Iwiński said in a statement to Eurogamer. "This should hopefully translate to better sales, which will in consequence allow us to do what we have been doing for the last 10 years, i.e. reinvest this money to make more great RPGs, while still sticking to our values."

Iwiński said that CD Projekt Red will keep its promise not to have any platform or retailer-exclusive DLC, and that the company always tries to "bend over backwards" to give customers the best, DRM-free editions of its games regardless of platform.

"If you still consider that adding two decks of Gwent cards and a map of the in-game world to the Xbox One CE equals us betraying our values and not fulfilling our promises, well, it does make us sad, but the final call is always yours to make," he said. "Still, I do hope that what we offer is unique and we can ask you to give us the benefit of the doubt. We have more great things to announce for The Witcher 3: Wild Hunt in the coming months and I promise you won't be disappointed (yes, yes, there are no more exclusives coming)."

The Witcher 3 launches on February 24 for Xbox One, PlayStation 4, and PC. For more on the game, check out this six minute gameplay video from Gamescom and our latest preview.

Would you rather have console-exclusive physical items or DLC? Let us know in the comments below?

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The Witcher 3: Wild Hunt

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Watch Crackdown 2 Dev's Tactical 2.5D Shooter for PC and PS4, Hollowpoint

Crackdown 2 developer Ruffian Games has revealed Hollowpoint, a tactical, 2.5D shooter for the PlayStation 4 and PC.

Ruffian describes Hollowpoint as a blend of traditional 2D side-scrolling action with 3D targeting, meaning enemies will come at you from the front and background, not just left and right. Each level will procedurally generate objectives, level layouts, and events, and can be played with up to four players cooperatively via Steam or PSN. As you progress through the game, you'll earn experience and skill points you can use to upgrade the operatives and equip them with different abilities, weapons and equipment.

Earlier this year Ruffian tried to crowdfund a physics-based puzzle games through Square Enix's crowdfunding initiative Collective, but put the project on hold after it failed to garner a lot of support.

A new Crackdown game for Xbox One is currently in development at Microsoft Studios by a team led by Dave Jones, who worked on the original game. Little is known about it at this point, save for the fact that it will offer a co-op campaign, online multiplayer, and destructible environments.

Hollowpoint will be published by Paradox Interactive on both the PC and PS4 in 2015. You can read more about the game on its official website.

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Destiny's First DLC The Dark Below Has Its Own Story, Reuses Some Existing Areas

Bungie announced at Gamescom 2014 that it currently has two expansions for Destiny in the works, each of which will introduce new competitive and cooperative adventures, as well as new weapons, armor, and player gear. The first of these expansions, titled The Dark Below will launch in December and introduce "its own story," Bungie has said.

"We call it an expansion because it has one of all the activity types from Destiny, so it's story, strike and beyond—and competitive and cooperative experiences in there," Bungie Director of Production Jonty Barnes told Joystiq in an interview. "As well as new gear, new armor, new weapons and everything else."

Barnes said that at least some of the new story content will take you through different parts of areas included in the main game, so you'll still run into players who don't have the expansion. "We always want to create spaces where people can get together and cooperate, and we feel like that is a big innovation in Destiny," he said.

Bungie also released a trailer (above) showing off gameplay from the game's Mars location.

Publisher Activision recently revealed that Destiny is the most preordered new IP in GameStop's history. It launches September 9 for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

For more on the game, be sure to read GameSpot Editor Kevin VanOrd's feature on what to expect from Destiny's competitive multiplayer mode, the Crucible.

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Watch Titanfall's Impressive Live Action Short, Free the Frontier

Respawn Entertainment and Electronic Arts have finally released the live action, CGI heavy Titanfall short video produced by visual effect studio Playfight.

The project was first teased in March prior to the release of the game at yourtitanisready.com. Playfight previously showed a small portion of the video, but released it in its entirety for Gamescom 2014.

Titled Titanfall: Free the Frontier, the video follows a Frontier Militia pilot as he lands on a planet and engages in battle. We get to see him perform a bunch of signature Titanfall moves like wall-running, rodeoing a Titan, and using his Smart Pistol.

If you're a Call of Duty fan, you might remember Playfight from its Call of Duty live action short Operation Kingfish. Titanfall: Free the Frontier, directed by William Chang, is just as fast, loud, and explosive, which is an appropriate tribute to the game.

During EA's Gamescom briefing, Respawn announced the third expansion for Titanfall. As detailed on the game's website, it's called IMC Rising, and will launch this fall for Xbox and PC. It includes three maps (Backwater, Zone 18, Sandtrap), and follows previously released Titanfall expansions Frontier's Edge and Expedition.

For more on Titanfall, check out GameSpot's previous coverage.

Would you watch a feature length Titanfall movie in the style of Free the Fronter? Let us know in the comments below.

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Metro Redux Dev Explains Why It's Not Offered as Free Upgrade to Owners of Original Games

Written By Kom Limpulnam on Minggu, 10 Agustus 2014 | 23.00

If you already own Metro 2033 and Metro: Last Light for the PC you might be wondering why developer 4A Games isn't offering the Redux versions of the games for free, especially since the latter came out just a little over a year ago.

The short answer is that 4A has put a ton of work into the Redux versions of the games, which significantly improve both their gameplay and graphics.

"Almost the entire team of around 80 people at 4A Games will have been working on the Metro Redux titles for almost a year by the time we release next month," 4A said in a post to Metro 2033 Redux's Steam Community page.

As illustrated clearly by a recent comparison video, it has been a substantial project for 4A, with the main goals of significantly updating the 4A Engine, updating both games to run on it, and adding a host of new gameplay features and content.

4A admits that the Metro 2033 Redux, which came out in 2010, is a far more significant upgrade over the original than Metro: Last Light Redux. However, 4A thinks that offering the Redux versions of the game for a 50 percent discount if you already own the originals is a fair deal. It said it considered other deals, like offering a 75 percent discount on Metro: Last Light Redux if you bought the DLC, but that this raised a number of practical and logistical challenges. Patching the games was also impossible for technical reasons (changes in the Redux versions required dropping 32-bit support).

"We know this response will not please everyone," 4A said. "But even though you still might not agree with the rationale, we do hope you understand that our goal was to reward, not exploit, existing owners while still making a viable business model that allowed this Redux project to go ahead on PC as well as console."

The 50 percent discount, which takes the price of each Redux version of the down from $25 to $12.50, is available only to those who bought the game for PC. The Xbox One and PlayStation 4 versions of the games will be sold for $25 each or as $50 bundle.

Metro Redux launches on PS4, Xbox One, and PC on August 26.

What are the Redux versions of the Metro games worth to you? Let us know in the comments below.

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Metro Redux

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Destiny Beta Progress Will Not Carry Over to Full Game

If you've participated in the Destiny beta, hopefully you liked it enough to play through that content again, because whatever progress you've made will not carry over to the full game once it's released.

"Since the Beta, we've continued to tune and adjust the game," Bungie designer Tyson Green said on the developer's website. "The way you earn experience has been adjusted up and down a bunch of times. Items have been added and removed. New features toggled. Although there's no single monumental change, the sum of the tweaks leaves characters from the Beta Build in strange shape that would be confusing at best, broken at worst."

Last month, Bungie was still debating whether or not it will wipe character data after the beta. "It's extremely unknown as to what the outcome will be," Bungie community manager David "Deej" Dague said at the time. "So, it's certainly not a promise or an announcement that we're making at this time. It all depends on what we learn and how things shake out."

Unfortunately, Bungie learned players will have to start over, but on the bright side, the beta only allowed them to play up to Level 8.

Destiny launches September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. For more, check out GameSpot's previous coverage.

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Assassin's Creed Unity Completely Rebuilds the Series' Parkour, Stealth, and Traversal

Assassin's Creed parkour, stealth, and traversal mechanics have all been "completely rebuilt" for the upcoming Assassin's Creed Unity, Ubisoft has said.

The Assassin's Creed series has seen a lot of changes since it first launched in 2007, including different eras, protagonists, and a whole arsenal of gadgets and weapons. But it many ways it never changed. If you've played through all or just a few of the games, you know that the way your character moves, climbs, and jumps around rooftops largely looks and feels the same.

That will not be the case with Unity. In the video above, Ubisoft Creative Director Alex Amancio discusses some of these changes and how they focus on allowing the player more freedom of movement. The most significant one in my opinion is the new ability to "parkour down." One thing that's always been confusing (and slightly annoying) about the Assassin's Creed games is that it's easier to climb up than climb down. A leap of faith into a haystack will get you to the bottom in a second, but climbing down otherwise is a clumsy process of letting go and grabbing ledges before you fall too far and take damage.

In Unity, you can also input control down in order to descend a building smoothly. You can see an example of this in the video around the 1:24. It looks like a big improvement.

Amancio also said that Unity will add multiple stances to the game, allowing players to crouch and go into stealth mode, and a new "AI camera," which can intelligently detect different parameters and adapt to your actions.

Assassin's Creed Unity launches on October 28 for Xbox One, PS4, and PC. For more on the game, check out GameSpot's previous coverage.

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Assassin's Creed Unity

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Rise of the Tomb Raider Will Use Much More Detailed Motion Capture

Rise of the Tomb Raider will use a much more detailed motion capture technology than the one used in the previous Tomb Raider.

The news comes from voice actress Camilla Luddington, who plays Lara Croft in the most recent iteration of the long running franchise.

As she explained on her Twitter account, whereas normal motion capture uses dots placed on the actor's face for points of reference (about 90 points, according to Luddington), Mova, a performance facial capture company for feature film and games, uses a fluorescent paint that is sprayed all over, resulting in more than 7000 points of reference.

This allows for a much more realistic capture, Luddington says, and can conveniently also only be seen under a blacklight.

Square Enix and developer Crystal Dynamics announced Rise of the Tomb Raider during the Microsoft E3 2014 press conference. We don't know much about the game at this point other than the fact that it'll be on Xbox One, it's a direct sequel to the previous Tomb Raider game, and it's coming "holiday 2015."

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Rise of the Tomb Raider

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Game of the Month: July 2014

Written By Kom Limpulnam on Minggu, 03 Agustus 2014 | 23.00

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  1. Quick Look: Wii Sports Club
  2. PlayStation Now Beta - Hands-On Impressions
  3. Rollers of the Realm: Teaser Trailer
  4. GS News Top 5 - New BioWare Game; How Improved Is The Last of Us On PS4?
  5. Quick Look: Lovely Planet
  6. Titanfall: Frontier's Edge DLC - Is It Worth It?
  7. TOXIKK - Debut Trailer
  8. The Point - Doom 3 Is Ten Years Old
  9. Hyrule Warriors - Impa and a Naginata Gameplay Trailer
  10. Epigenesis - Steam Launch Trailer
  11. GTA IV: iCEnchancer 3.0 Mod - Graphics Comparison
  12. Madden NFL 15 - Madden Ultimate Team Trailer
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The Colin McRae Game on Steam Is Probably Not the One You Want

Codemasters' Colin McRae Rally launched on Steam earlier this week for $6.99, but it's probably not the game you're hoping for.

Though the game's description on Steam says it's based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it's actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game's trailer also says that it's been "remastered for HD," and that it includes "original cars and locations." Add to that the fact that it only mentions the mobile version once in the "About the Game" section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game's controls and interface were clearly originally designed for smartphones, and so it doesn't play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot's review.

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Colin McRae Rally 2.0

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